USRP Hardware Driver and Device Manual Version: 4.10.0.0_release
UHD and USRP Manual
 
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RFNoC Software Specification

Basics

On the software side (UHD) RFNoC has the following interfaces:

  • Block Controller: This is a control interface to each block in the design. Block controllers are discovered automatically by UHD based on the blocks in an FPGA, and they can be retrieved by the user to send and receive commands from blocks.
  • Graph: The graph object manages a topology of blocks in an application. The static connections in the FPGA and the dynamic connections made by the user will be reflected in the graph. The graph will ensure state integrity between blocks if there are inherent dependencies.
  • Streamers: Streamers are used to send/receive data to/from blocks in the FPGA.
Example FPGA and SW objects in an RFNoC graph

Block Controller

The block controller is the UHD (C++) counterpart of the NoC Shell. It is a block-level API to interface with the clients of NoC shell. UHD has a default block controller object but it is possible to override it (via inheritance) with a custom controller C++ class. UHD maintains a list of block controllers for each block type and dynamically creates instances of it in software when the block is present in the FPGA image for the target USRP.

Block IDs

An identifier is needed to retrieve a block controller from UHD. Each block has two kinds of identification tags:

  1. Each block in the FPGA must have a NoC ID which serves as a unique identifier of the function of the block. NoC IDs are 32 bits wide and can take on any value as long as it is unique among blocks. For example, the FIR filter block will have a unique NoC ID that is different from the FFT block NoC ID. Multiple instances of the FIR block have the same NoC ID.
  2. Each instance of a block in an FPGA has a Block ID. It is used to locate a specific block in an RFNoC network. For instance, if the same NoC block is instantiated twice, then the two instances will have the same NoC ID but different Block IDs. The syntax of a Block ID is as follows: <Device>/<BlockName>:<BlockInstance>

C++ API

Registers

Each block has a unique register space for low-level configuration. In the FPGA, this space is accessible using the AXIS-Ctrl port or the CtrlPort interface. Registers have a fixed bit width of 32 bits. Each block in software will provide an implementation for the rfnoc::register_iface interface that can be used to access registers in the FPGA. The rfnoc::register_iface interface supports the following:

  • Peek/poke functionality for 32-bit registers
  • Sleep functionality to time-sequence operations
  • Timed commands
  • Callbacks for asynchronous messages from the block
  • Optional resilience parameters to trade throughput for robustness

C++ API

Block Properties

Introduction

One of the mechanisms that RFNoC blocks can use to control their configuration are properties. There are two types of properties within a block: User properties, and edge properties.

To illustrate these types of properties, we start with an example: Take DDC block (uhd::rfnoc::ddc_block_control), which can take in a signal of a certain sampling rate, shift it in frequency, and resample to a lower sampling rate.

First, we take a look at the user properties. User properties are properties which are attributes of a block, they simply define certain characteristics of the block. Here, we focus on two user properties: The frequency and the decimation. The former is a floating point value which stores, in Hz, the amount by which the incoming signal is shifted in frequency. The decimation is the integer value by which the incoming sampling rate is divided. Put differently, the user properties control the behaviour of the DDC block.

On top of that, the DDC block also has an edge property for the sampling rate on both the outgoing edge and the incoming edge. This property describes something about the data on this graph edge.

┌──────────────┐
│ DDC Block │
samp_rate │ │ samp_rate
───────────> - freq ├───────────>
│ - decim │
│ │
└──────────────┘

The key thing, which separates properties from other attributes associated with the block, is that we can describe relationships between the properties. In this example, the following relationships exist:

  • The samp_rate property on the outgoing edge equals the samp_rate property on the incoming edge divided by the decim value.
  • The normalized frequency (required to program the digital hardware) is calculated by dividing the freq user property by the samp_rate edge property on the incoming edge.

User properties also act as an API for RFNoC blocks. It is possible to access user properties using the uhd::rfnoc::node_t::get_property() and uhd::rfnoc::node_t::set_property() and uhd::rfnoc::node_t::set_properties() APIs. A list of user properties can be read by calling uhd::rfnoc::node_t::get_property_ids().

Often, block controllers will provide explicit C++ APIs on top of the user properties. For example, the DDC block control has an API call uhd::rfnoc::ddc_block_control::set_freq(), which provides additional features on top of the user property (e.g., it can also set a command time). Direct access of user properties is thus often not necessary, and can be considered a lower-level API than directly calling block APIs.

Property Propagation

By itself, these relationships between properties are already useful to describe something about the block, but the real power comes when connecting blocks. This allows blocks to communicate their settings, even without knowing which block they're connected to. Consider the following example, using a radio block (uhd::rfnoc::radio_control), the DDC block, and a hypothetical Modem Block, which expects incoming samples at a fixed data rate of 20 Msps. Assume we are running this flow graph in a USRP X310, with a master clock rate of 200 Msps:

┌─────────────┐ ┌──────────────┐ ┌──────────────┐
│ Radio Block │ │ DDC Block │ │ Modem Block │
│ │samp_rate │ │ samp_rate│ │
│ ├──────────> - freq ├──────────> │
│ │ │ - decim │ │ │
│ │ │ │ │ │
└─────────────┘ └──────────────┘ └──────────────┘

Upon initialization, the radio block will configure its hardware clocks, and set a sampling rate of 200 Msps on its outgoing edge property (samp_rate). This property is also the incoming edge property of the DDC block, which means it is now initialized its sampling rate to 200 Msps. Setting the freq property will now work accurately, because it can calculate normalized frequencies.

The Modem Block will set its incoming edge property samp_rate to 20 Msps, which is also the outgoing edge property of the DDC block. The DDC block must now find a way to reconcile these edge properties, which it can achieve by setting the decim user property to 20. Now, the DDC has automatically set a decimation without anyone calling into its rate-changing APIs, and without the Modem Block or the Radio Block knowing anything about how the DDC block works.

Similarly, if the Modem Block would have requested a sampling rate of 30.72 Msps, the DDC would not have been able to resolve the incoming and outgoing sampling rates with an integer decimation factor. It would have requested the radio to produce an integer multiple of 30.72 Msps, which the radio can't provide. Using properties, UHD would be able to throw an exception, telling the user that the requested combination is not achievable.

Properties on multi-channel blocks and resource types

The DDC block is configurable to have a variable number of channels, and the same is true for the properties. To accommodate for this, both edge and user properties have an index value. A multi-channel DDC block is more accurately depicted as such with regard to its properties:

┌──────────────┐
│ DDC Block │
samp_rate[i] │ │ samp_rate[i]
──────────── > - freq[i] ├──────────────>
│ - decim[i] │
│ │
└──────────────┘

Note: The index of edge properties is tightly coupled to the actual edge being used (i.e., samp_rate on input edge 0 also has a property index of 0). However, user properties do not enforce this relationship. In the DDC block, it would be possible for the user property decim[0] to control channel 1 (which it doesn't). This is useful for properties that don't map directly to channels (e.g., a simpler version of the DDC block might only have a single decim user property for all channels).

In summary, to accurately identify a property, not only its name is required, but also its type (input edge, user property, or output edge) and its index. For the sake of convenience, the type and index are sometimes combined into a uhd::rfnoc::res_source_info object.

Defining Properties

To define properties in an RFNoC block, the block controller needs to declare class attributes of type uhd::rfnoc::property_t. This is a template type which can take in different types of C++ types (e.g., the decim user property is an integer type, and the freq user property is of type double). Upon creation of the class attribute, properties are configured with their property name (e.g. freq, decim), optionally a default value, their type (user or edge property), and their index. The uhd::rfnoc::ddc_block_control defines its frequency property attribute variable as such:

class ddc_block_control_impl : public ddc_block_control
{
// ...all the other declarations ...
private:
// Declare the property_t attributes for the frequency
std::vector<property_t<double>> _freq;
};

Next, the attribute needs to be initialized, like any other class attribute. If we were to hard-code a 2-channel DDC with a default frequency shift of 0 Hz, this would be a valid initialization:

// ... other initializations ...
_freq.reserve(2);
_freq.push_back(property_t<double>("freq", 0.0, {res_source_info::USER, 0}));
_freq.push_back(property_t<double>("freq", 0.0, {res_source_info::USER, 1}));

Note: It is important to choose a container for properties which does not modify their memory locations! If a std::vector<> is chosen as a container, it is required to reserve() memory before filling the container.

Up until now, the property is just a class attribute. For UHD to make it available for property propagation, it needs to be registered by calling uhd::rfnoc::node_t::register_property():

// ... this is still happening within the context of the block controller:
register_property(&_freq[0]);
register_property(&_freq[1]);

The final step of creating properties is to define the relationship between them, which is covered in the following section.

Property Resolvers and Property Resolution

A property resolver is a function object that is associated with an input list of properties and an output list of properties. The function object will be executed when any property on the input list changes. It may modify any property in the output list. For more details, see uhd::rfnoc::node_t::add_property_resolver().

As an example, here is a shortened version of one of the resolvers in uhd::rfnoc::ddc_block_control:

add_property_resolver(
{&decim}, // Input list: We trigger this when the user changes `decim`
{&decim, &samp_rate_out, &samp_rate_in}, // Output list: These will be changed
// The resolver function is passed in as a lambda:
[this, chan, ...]() { // The capture list was cropped for better readability
RFNOC_LOG_TRACE("Calling resolver for `decim'@" << chan);
decim = coerce_decim(double(decim.get())); // Only some decimations are valid
if (decim.is_dirty()) { // If nothing changes, don't poke any registers
set_decim(decim.get(), chan); // This will control hardware registers
}
if (samp_rate_in.is_valid()) {
samp_rate_out = samp_rate_in.get() / decim.get();
} else if (samp_rate_out.is_valid()) {
samp_rate_in = samp_rate_out.get() * decim.get();
}
});
#define RFNOC_LOG_TRACE(message)
Definition log.hpp:251

A few noteworthy comments:

  • Even though this function object is called when modifying decim, it is still possible to coerce decim to a different, valid value.
  • Properties may be in an invalid state (e.g., if they were never initialized) which needs to be checked before accessing such properties. See also uhd::rfnoc::property_base_t::is_valid().
  • Properties can be modified by assigning values to them which match their template type.
  • We can tell if a property was modified by checking its clean/dirty state (see also uhd::rfnoc::property_base_t::is_dirty()).
  • When the resolver function completes, we have ensured that samp_rate_in, samp_rate_out, and decim are in a consistent state.

Clean/Dirty Attributes of Properties

To keep track of which properties have been modified, every property has a "dirty" flag that is set when a property's value is changed. This dirty flagged is also used to determine which property resolver functions need to be called. A property resolver may modify (and thus dirty) other properties, but resolvers may never set properties to conflicting values. For example, the DDC block controller has a different resolver that is called when its input sampling rate is modified, but it uses the same equations to relate decimation, input rate, and output rate so the resulting values are consistent.

Imagine a block that has both an fft_size and bin_width user property. They are related by bin_width = sampling_rate_in / fft_size, where sampling_rate_in is an input edge property. Adding two separate resolvers like this is valid:

add_property_resolver(
{&fft_size},
{&bin_width},
[this, &fft_size, &bin_width, &samp_rate_in]() {
// This will trigger the other resolver
bin_width = samp_rate_in.get() / fft_size.get();
});
add_property_resolver(
{&bin_width},
{&fft_size},
[this, &fft_size, &bin_width, &samp_rate_in]() {
// This will trigger the other resolver
fft_size = samp_rate_in.get() / bin_width.get();
});

Both resolvers will modify the input for the other resolver. However, because they use the same equations, this does not incur a circular resolution.

Note: When using floating-point type properties, it is possible to incur a circular resolution when floating point rounding errors occur, so they need to be accounted for. See, for example, the implementation of uhd::rfnoc::ddc_block_control.

When all resolvers with dirty inputs have been run, and no conflicts have occurred, properties are flagged clean. When this happens, a clean callback is executed which can trigger further actions (it may not, however, modify properties. See uhd::rfnoc::node_t::register_property()).

As an example, assume a block configures an FFT size. It first checks the FFT size is as power of two, then writes the log2 of the FFT size to a hardware register.

The following two implementations have the same effect. First, we use the resolver to write to the hardware:

register_property(&fft_size);
add_property_resolver(
{&fft_size},
{&fft_size},
[this, &fft_size]() {
fft_size = coerce_to_power_of_2(fft_size.get());
if (fft_size.is_dirty()) {
// FFT_SIZE_REG stores address of FFT size register
this->regs().poke32(FFT_SIZE_REG, log2(fft_size.get()));
}
});

Alternatively, we poke the register as part of cleaning the property:

register_property(
&fft_size,
[this, &fft_size](){ this->regs().poke32(FFT_SIZE_REG, log2(fft_size.get()); }
);
add_property_resolver(
{&fft_size},
{&fft_size},
[this, &fft_size]() {
fft_size = coerce_to_power_of_2(fft_size.get());
});

The differences are subtle:

  • The second approach separates the hardware interaction from the coercion/resolution logic. Here, the resolver is only responsible for maintaining the property in a valid state.
  • In the first approach, the register is poked as soon as the new value is known. In the second approach, the poke happens only after the resolution is complete.
  • The manual step of checking the clean/dirty flag is used to avoid unnecessary writes to hardware in the first approach. It is not required in the second approach, because the write to hardware is coupled with the act of cleaning the variable.

In this particular instance, the second approach is the more readable and is recommended. However, not always does changing properties map to poking registers (or other actions) in a clean, one-to-one manner, which is when the first approach may be better suited.

Graph Property Resolution

In an RFNoC graph, after calling uhd::rfnoc::rfnoc_graph::commit(), edge properties are used to resolve properties of a whole graph. When any property is changed, the corresponding block's properties are resolved as explained before. However, by modifying the edge properties of a block, other blocks' properties may be dirtied as well. In this case, the resolver algorithm will keep resolving blocks until either all properties are clean, or a conflict is detected.

Back edges

The graph object uses a topological sort to identify the order in which blocks are resolved. However, in RFNoC, it is OK to have loops, or back edges.

Consider the following graph:

┌─────────────┐ ┌──────────────┐ ┌──────────────┐
│ │ │ │ │ │
│ Radio Block ├──────────> DDC Block ├──────────> Custom DSP │
│ │ │ │ │ │
└─────^───────┘ └──────────────┘ └──────┬───────┘
│ │
│ back edge │
└───────────────────────────────────────────────────┘

In this application, we receive a signal, use the DDC block to correct a frequency offset digitally, and then apply some custom DSP before transmitting the signal again, using the same radio block. In order to create a valid graph that UHD can handle, one of the edges needs to be declared a back-edge.

When declaring an edge as a back-edge, this signals to UHD that this edge should not be used for viewing the graph as a directed, acyclic graph (DAG), which is important during property propagation. In the graph above, UHD would sort blocks topologically (Radio Block, DDC Block, Custom DSP Block) by ignoring back-edges. Then, properties are forwarded in topological order first across forward edges, then across back edges.

This can lead to resolution errors. For example, if the DDC were to be configured to decimate the sampling rate, and the custom DSP block would not correct for that, the output edge property samp_rate of the custom DSP block would be mismatched compared to the input edge property samp_rate of the radio. This could either re-trigger a new cascade of property settings, which means the algorithm can't converge, and UHD would detect that and throw an exception. Or the radio block might not accept a sample rate update on its input port, which would also trigger an exception.

It is highly recommended to not declare edges as back-edges unless necessary. In the graph above, any of the three edges could have been declared a back-edge to result in a topologically valid graph that can still resolve its properties, but the one chosen is the most intuitive selection.

Handling unknown properties

Since every block can define its own edge- and user properties, it is likely that a block may not have defined an edge property that an up- or downstream block has.

Consider the example of the previous section. The "Custom DSP" block may not have defined edge properties for the sampling rate. The Radio and DDC blocks however, do have a samp_rate edge property defined.

The way blocks handle such properties is by setting a forwarding policy (see uhd::rfnoc::node_t::set_prop_forwarding_policy() and uhd::rfnoc::node_t::set_prop_forwarding_map()).

There are several forwarding policies (see uhd::rfnoc::node_t::forwarding_policy_t). The most common forwarding policy is uhd::rfnoc::node_t::forwarding_policy_t::ONE_TO_ONE. Here, properties that are applied to an input edge are forwarded to the corresponding output edge. For more special use cases, uhd::rfnoc::node_t::forwarding_policy_t::USE_MAP can be used to define forwarding rules for non-static cases (e.g., see uhd::rfnoc::switchboard_block_control).

Common Properties

There are some properties that are commonly used, and blocks should use these property names if appropriate:

Edge Properties:

  • type: It is recommended to always use this property on an edge. It should describe the data type on this edge so the graph can see if types match. The type descriptions are the same as with CPU and OTW types (e.g., sc16, fc32, sc8, u8, ...).
  • samp_rate: Whenever a "sampling rate" is applicable, edges should set this property. DDC, DUC, and Radio blocks all use this for configuring rates and verifying sample rates match.
  • scaling: This property describes how a block has distorted a signal with respect to amplitude. A scaling value of 0.99 means that a signal that used to be fullscale (max. amplitude of 1.0) will only have a maximum amplitude of 0.99. For example, the DDC and DUC blocks use this property to signal how much they have affected the amplitude. The TX and RX streamer objects can then apply the inverse of this scaling factor to correct for the scaling before returning the signal to the user.
  • atomic_item_size: Blocks (e.g. uhd::rfnoc::radio_control) might need a non-dividable amount of data per clock cycle, e.g. the radio block needs sample_per_cycle times the size of the type bytes of data in each cycle. This property allows a block to specify this amount of data per cycle which allows other blocks or the streamer objects to adapt the samples per packet accordingly. Note: Because all blocks in a graph must agree on one value for this property the blocks have to calculate the atomic_item_size as the least common multiple of their own atomic_item_size and the edge property to accommodate for other blocks up- or downstream.

User properties:

See also the following sections for properties that receive special treatment by the framework.

Special Properties

There is a small number of edge properties that treated differently by the RFNoC framework.

Tick Rate (`tick_rate`)

The "tick rate" is the rate that is used for converting floating point timestamps into integer ticks. The tick rate has the additional constraint that within a graph, the tick rate must be the same for all blocks. Therefore, the tick rate is defined by the framework for all blocks that derive from uhd::rfnoc::noc_block_base, and block authors cannot register properties named tick_rate.

The tick rate property is propagated to all edges to enforce all blocks having the same tick rate. Some blocks (like the radio blocks) set the tick rate via their direct access to the hardware, but most blocks use the property propagation mechanism to distribute the tick rate.

To read back the tick rate, use uhd::rfnoc::noc_block_base::get_tick_rate(). Within a block implementation, the uhd::rfnoc::noc_block_base::set_tick_rate() API call can be used to update the tick rate (most blocks do not have to do this).

MTU (`mtu`)

Because the maximum transmission unit (MTU) is part of the RFNoC framework (it is constrained by the buffer size chosen between blocks, and is thus read back from a register in the FPGA), its property is also created by the RFNoC framework for all blocks, and block authors cannot use the name mtu for their properties.

However, MTUs can differ within a graph, and blocks might have additional constraints on MTU. For this reason, accessing the MTU properties directly is not possible from within a block controller, but rfnoc::noc_block_base provides several APIs to interact with MTUs:

  • noc_block_base::get_mtu(): Reading back the MTU determined by property propagation on a particular edge.
  • noc_block_base::set_mtu(): Reduce the MTU on a particular edge. Increasing the MTU is not possible.
  • noc_block_base::set_mtu_forwarding_policy(): Set the MTU forwarding policy.
  • noc_block_base::get_mtu_prop_ref(): Request access to a MTU property reference, which can be used to trigger property propagation off of an MTU change.

Many blocks (e.g., uhd::rfnoc::ddc_block_control, uhd::rfnoc::duc_block_control) do not resize blocks as they pass through them. That means the input MTU of these blocks equals the output MTU. Thus, they set the MTU forwarding policy to uhd::rfnoc::node_t::forwarding_policy_t::ONE_TO_ONE.

C++ API

Block Actions

An action is an ephemeral operation that can be performed on a block. An action does not change the state of a block (although the block can implement an action handler that will change its state). Like a property, an action may propagate across the graph. Actions provide a mechanism for blocks to communicate in the software domain (i.e., not by sending command CHDR packets, but by calling into APIs provided by the graph). An example of an action is a stream command. A stream command that issues on a block that is not a source or a sink will eventually propagate through the topology to a source or sink, and be executed there. Actions are exposed through the public API via an action code and an action payload. Actions are defined by the block designer, and they can be handled internally in the block or be forwarded on an upstream or downstream port.

C++ API

The uhd::rfnoc::noc_block_base class provides functionality to access registers, properties and to execute actions on a block. The API for the block is detailed below (Note that all fields/functions that are public are intended for the users (clients) of a block; and all fields/functions that are protected are intended for the designers of custom block controllers).

Custom Block Controllers

Custom block controllers can be built by inheriting from uhd::rfnoc::noc_block_base . The protected functions in the base class must be used to correctly register properties and handle actions. UHD will provide a mechanism to retrieve controllers for discovered blocks, and it will have the capability to dynamic_cast the generic block controller to the user-defined type. The following is an example of a sample custom block controller.

class null_block_control_impl : public null_block_control
{
public:
RFNOC_BLOCK_CONSTRUCTOR(null_block_control)
{
uint32_t initial_state = regs().peek32(REG_CTRL_STATUS);
_nipc = (initial_state >> 24) & 0xFF;
_item_width = (initial_state >> 16) & 0xFF;
register_property(&_lpp);
add_property_resolver(
{&_lpp}, // Input/trigger list
{&_lpp}, // Output list
[this](){
set_lines_per_packet(_lpp.get());
_lpp = get_lines_per_packet();
});
register_issue_stream_cmd();
}
void issue_stream_cmd(const stream_cmd_t& stream_cmd)
{
/* Implement functionality to start and stop streaming */
}
void set_lines_per_packet(const uint32_t lpp)
{
const uint32_t reg_val = /* figure out from lpp */;
regs().poke32(REG_SRC_LINES_PER_PKT, reg_val);
}
uint32_t get_lines_per_packet()
{
return regs().peek32(REG_SRC_LINES_PER_PKT) + 2;
}
private:
void register_issue_stream_cmd()
{
register_action_handler(ACTION_KEY_STREAM_CMD,
[this](const res_source_info& src, action_info::sptr action) {
stream_cmd_action_info::sptr stream_cmd_action =
std::dynamic_pointer_cast<stream_cmd_action_info>(action);
if (!stream_cmd_action) {
throw uhd::runtime_error(
"Received stream_cmd of invalid action type!");
}
if (src.instance != 0 || src.type != res_source_info::OUTPUT_EDGE) {
throw uhd::runtime_error(
"The null source can only stream from output port 0!");
}
RFNOC_LOG_DEBUG("Received stream command action request!");
issue_stream_cmd(stream_cmd_action->stream_cmd);
});
}
void deinit()
{
// This is the last time we can do any kind of peek or poke
issue_stream_cmd(stream_cmd_t::STREAM_MODE_STOP_CONTINUOUS);
}
/**************************************************************************
* Attributes
*************************************************************************/
property_t<int> _lpp{"lpp", 100, {res_source_info::USER}};
uint32_t _nipc;
uint32_t _item_width;
};
#define RFNOC_LOG_DEBUG(message)
Definition log.hpp:252
#define RFNOC_BLOCK_CONSTRUCTOR(CLASS_NAME)
Shorthand for block constructor.
Definition noc_block_base.hpp:19

RFNoC Graph

The graph object in UHD allows users to build functional applications using individual blocks by connecting them together in a meaningful topology. The RFNoC graph has the following properties:

  • The edges of the graph represent the data flow paths. It is thus directed.
  • There can be multiple connections between nodes (e.g., for blocks that handle MIMO applications). It is thus a multigraph.
  • A block can have multiple inputs or outputs (e.g., a summation block might have two inputs and one output). A property of an edge is thus which port of a node it is connected to. If there are multiple edges between the same nodes, they are not interchangeable.
  • It is disconnected, meaning there can be multiple, disconnected sub-graphs.
  • It cannot have loose (unconnected) edges.
  • If the blocks support such a usage, data connections can be cyclic.
  • All nodes have a unique identifier of type string.

Capabilities

There are three types of connections (edges) supported by the graph:

  • Block to Block: A connection between two blocks that are connected by some transport
  • Block to Stream: A connection between a block in the FPGA and a host-resident RX streamer
  • Stream to Block: A connection between a host-resident TX streamer and a block in the FPGA

The graph object is responsible for making the appropriate data connections between blocks and/or the host streamers. It is also responsible for propagating port (edge) properties between blocks. Multi-block state resolution is handled by the framework and is not the responsibility of the application designer.

Note: The architecture of RFNoC does not preclude software running on a remote computer that acts like an RFNoC device. From the perspective of the graph, this would also register as a block controller, even if the remote computer is using a streamer object. When the software is running on the same context as the UHD session, it is considered a streamer.

C++ API

Streamers

Streamers allow users to send data to or receive data from an RFNoC block. The API for streamers will be the same as what multi_usrp has today.

C++ API

Motherboard Controllers

The motherboards are represented by a "motherboard controller". This object can be used to configure, modify, or query properties that are specific to the motherboard itself, and are not tied to any particular block. A very common motherboard-level setting is the source for time and/or clock reference. The timekeepers are also controlled on the motherboard level and are controlled through the motherboard controller.

The indexing for motherboard controllers is consistent between block IDs and device arguments. For example, suppose an uhd::rfnoc::rfnoc_graph was created with the arguments addr0=192.168.10.2, addr1=192.168.10.3, in which case there will be two motherboards in this RFNoC graph. A call to get_mb_controller(0) will return the motherboard controller for the first motherboard (the one who's IP address ends in 10.2 in this example), and the block ID 0/Radio#0 will correspond to the first radio on this same motherboard.

In RFNoC versions prior to UHD 4.0, the only API to interact with the graph were the block controllers. This left an API gap, and some API calls that affected the motherboard were attached to the radio block controllers instead. By splitting up block controllers and motherboard controllers, API calls are attached to the actual component they're controlling.

However, block controllers may request access to the motherboard controllers themselves, which they sometimes require (e.g., to control or query clocks on the motherboard). This mechanism may also allow blocks, such as the radio blocks, to expose functionality that is technically tied to the motherboard.

uhd::multi_usrp API

An RFNoC capable USRP must work out of the box using the multi_usrp API. To do so, multi_usrp will expect a default image with Radios, DDCs, DUCs and buffering to implement the native USRP API. Internally, multi_usrp will build a graph to make the appropriate connections, much like a user application.