USRP Hardware Driver and USRP Manual Version: 4.1.0.3
UHD and USRP Manual
uhd::property_tree Class Referenceabstract

#include <uhd/property_tree.hpp>

Inheritance diagram for uhd::property_tree:

Public Types

enum  coerce_mode_t { AUTO_COERCE , MANUAL_COERCE }
 
typedef std::shared_ptr< property_treesptr
 

Public Member Functions

virtual ~property_tree (void)=0
 
virtual sptr subtree (const fs_path &path) const =0
 Get a subtree with a new root starting at path. More...
 
virtual void remove (const fs_path &path)=0
 Remove a property or directory (recursive) More...
 
virtual bool exists (const fs_path &path) const =0
 True if the path exists in the tree. More...
 
virtual std::vector< std::string > list (const fs_path &path) const =0
 Get an iterable to all things in the given path. More...
 
template<typename T >
property< T > & create (const fs_path &path, coerce_mode_t coerce_mode=AUTO_COERCE)
 Create a new property entry in the tree. More...
 
template<typename T >
property< T > & access (const fs_path &path)
 Get access to a property in the tree. More...
 
template<typename T >
std::shared_ptr< property< T > > pop (const fs_path &path)
 Pop a property off the tree, and returns the property. More...
 

Static Public Member Functions

static sptr make (void)
 Create a new + empty property tree. More...
 

Detailed Description

The property tree provides a file system structure for accessing properties.

Member Typedef Documentation

◆ sptr

typedef std::shared_ptr<property_tree> uhd::property_tree::sptr

Member Enumeration Documentation

◆ coerce_mode_t

Enumerator
AUTO_COERCE 
MANUAL_COERCE 

Constructor & Destructor Documentation

◆ ~property_tree()

virtual uhd::property_tree::~property_tree ( void  )
pure virtual

Member Function Documentation

◆ access()

template<typename T >
property< T > & uhd::property_tree::access ( const fs_path path)

Get access to a property in the tree.

◆ create()

template<typename T >
property< T > & uhd::property_tree::create ( const fs_path path,
coerce_mode_t  coerce_mode = AUTO_COERCE 
)

Create a new property entry in the tree.

◆ exists()

virtual bool uhd::property_tree::exists ( const fs_path path) const
pure virtual

True if the path exists in the tree.

◆ list()

virtual std::vector< std::string > uhd::property_tree::list ( const fs_path path) const
pure virtual

Get an iterable to all things in the given path.

◆ make()

static sptr uhd::property_tree::make ( void  )
static

Create a new + empty property tree.

◆ pop()

template<typename T >
std::shared_ptr< property< T > > uhd::property_tree::pop ( const fs_path path)

Pop a property off the tree, and returns the property.

◆ remove()

virtual void uhd::property_tree::remove ( const fs_path path)
pure virtual

Remove a property or directory (recursive)

◆ subtree()

virtual sptr uhd::property_tree::subtree ( const fs_path path) const
pure virtual

Get a subtree with a new root starting at path.


The documentation for this class was generated from the following files: