#include <uhd/property_tree.hpp>
Public Types | |
enum | coerce_mode_t { AUTO_COERCE, MANUAL_COERCE } |
typedef std::shared_ptr< property_tree > | sptr |
Public Member Functions | |
virtual | ~property_tree (void)=0 |
virtual sptr | subtree (const fs_path &path) const =0 |
Get a subtree with a new root starting at path. More... | |
virtual void | remove (const fs_path &path)=0 |
Remove a property or directory (recursive) More... | |
virtual bool | exists (const fs_path &path) const =0 |
True if the path exists in the tree. More... | |
virtual std::vector< std::string > | list (const fs_path &path) const =0 |
Get an iterable to all things in the given path. More... | |
template<typename T > | |
property< T > & | create (const fs_path &path, coerce_mode_t coerce_mode=AUTO_COERCE) |
Create a new property entry in the tree. More... | |
template<typename T > | |
property< T > & | access (const fs_path &path) |
Get access to a property in the tree. More... | |
template<typename T > | |
std::shared_ptr< property< T > > | pop (const fs_path &path) |
Pop a property off the tree, and returns the property. More... | |
Static Public Member Functions | |
static sptr | make (void) |
Create a new + empty property tree. More... | |
The property tree provides a file system structure for accessing properties.
typedef std::shared_ptr<property_tree> uhd::property_tree::sptr |
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pure virtual |
Get access to a property in the tree.
property< T > & uhd::property_tree::create | ( | const fs_path & | path, |
coerce_mode_t | coerce_mode = AUTO_COERCE |
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) |
Create a new property entry in the tree.
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pure virtual |
True if the path exists in the tree.
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pure virtual |
Get an iterable to all things in the given path.
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static |
Create a new + empty property tree.
std::shared_ptr< property< T > > uhd::property_tree::pop | ( | const fs_path & | path | ) |
Pop a property off the tree, and returns the property.
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pure virtual |
Remove a property or directory (recursive)
Get a subtree with a new root starting at path.